Fortnite - Daft Punk Experience

Over the summer of 2025, I worked as a Senior Technical Artist at Epic Games on the Daft Punk experience in collaboration with Magnopus.

My role spanned shader development, lighting, and look development, with a major focus on artist direction and, later, optimizing lighting, atmospherics, and post-process effects to ensure the experience hit frame rate across PC, console, and mobile—without compromising Epic’s visual bar.

The project ultimately reached 1.5 million concurrent players and surpassed 10 million visits in its first three weeks.

Client
Epic Games

Year
2026

First 8-minutes of Gameplay